After taking and defending Vuzgal, Erik and Rugrat have a new task to complete: build a city.
They have been racing through the realms at this point, but Vuzgal is a prize that they can’t simply give up on. Alva is mobilized, as are their allies, to build out the new city.
It is time that they solidify their gains, working on their crafts, their fighting ability and cultivation. As they expand their personal power, their gaze turns toward Vermire, to the dungeon. It’s time they started to exert the strength they’ve built up.
Alva moves in the shadows, but to what effect? The answer lies in the Fifth Realm.
The Battlefield Realm: A realm where sects rise and fall. Where the ground trembles under the feet of fighters from the higher realms. Where riches are gained, and empires lost.
This is where Erik and Rugrat must go if they want to increase their strength, to increase the strength of Alva.
They say that fortune favors the bold. This is the Ten Realms. To the victor go the spoils.
The Fourth Realm will change their lives…or end them.
With the third realm, new challenges arise.
Erik searches for Old Hei while Rugrat deals with his broken mana system. For both, their path takes them toward the alchemist association’s trial.
They didn’t mean to get into trouble, they swear, but in the ten realms, trouble is not far behind the duo. They’ll have to fight across the third realm to complete the alchemist association’s trial.
All isn’t peaceful in the first realm as Alva and Vermire will face one of their greatest challenges yet.
Chaos or creation? There’s no knowing what might happen in the ten realms.
When Erik and Rugrat entered the ten realms they didn’t know what was going on. They only knew that they had contracted the two week curse.
When entering the second realm they came to understand their character sheets, and part of the system that is called the ten realms. A place that the strong make the rules and the weak cling to them for protection and hope that they might be left in peace.
They passed through the trials of the Beast Mountain Dungeon, taking control of it and becoming the leader of nearly 200 people.
Now in command of the Alva Dungeon and looking to forge a new future, they need more power, mana stones, dungeon cores, monster cores, if not then the Dungeon will stop functioning and they will need to relocate once again.
As they ascend to the second realm, Erik and Rugrat need to grow their skills, gain information, and find a dungeon. It’s hardly ever that easy.
Thrust into an unknown, unwanted situation, most would feel panic, fear anger, and fall into chaos. Erik and Rugrat are not immune to those feelings, but they have stepped into chaos so many times, it is simply a different challenge.
Two weeks ago, Erik lost his legs and his arm.
Today he got a message.
“You have been randomly selected to join the Ten Realms. One may choose to ascend the Ten Realms, thereupon making a request to the Gods of the Realms. Only those who are Level 10, 20, 30, 40, 50, 60, 70, 80, and 90 may ascend to the next realm. Fortune favors the strong!”
For a retired combat medic and Marine Recon sniper, the Ten Realms offer a clear challenge and sense of purpose that they had only found on the battlefield.
How much trouble can you get into in a new realm?
SUBSCRIBE to MY mailing list to know whenever I release a new book.