The scale of Eve Online meets the game-like Ender’s Game, mixed with the universe and reality of the Expanse, spiced with the multi-role OLD Battlefield (and fully destructible environments). Sphere World heralded a greater change than the balance of power between the guilds and free player clans. As Luke struggles with his new reality, his changing future. Brad and Stuart must struggle with the new authority and power they wield. They’re not just dealing with corporations and hostile takeovers, the Factions of humanity each want a piece of Sphere World and they’ll do whatever they have to, to do so. Sally, cares nothing for their problems, only caring about her sole mission.
Luke Tavares has dreamed of joining the vast gaming guilds of the hypernet. After recently graduating high school, his parents have given him the same ultimatum as his siblings; he has one month to get a job to pay for his air, gravity, and water aboard the Dahlia. The freighter needs more hands, but Luke doesn’t want to be a trader-ship engineer. In Sphere World, he can mine asteroids, build bots, and make weapons to fuel the system-wide war between nodes. As a free player, it is his own credits on the line. But when his opponents are the very guilds that he wishes to join, he’s going to have to use every trick he knows to win.
Michael Chatfield writes character driven books, in the science fiction, fantasy, LitRPG and cultivation genres.